Two Words postmortem
For this one, I had an idea I wanted to try and found a jam that it would work for. Is this cheating? Is it even possible to cheat when you haven’t established any rules? I’m a little behind schedule, so this probably isn’t the last time this will happen.
Five years ago, I submitted an entry to a 200 word pen and paper RPG contest, and this game is based on that. https://200wordrpg.github.io/2015/rpg/finalist/2015/04/01/TwoWords.html I wanted to see if I could actually pull off a decent length game with those constraints. I took it a little further with this one, by deciding that I’d try not to use the “word word colon word word period” construction to cheat extra detail out. I also forbade myself from using things like gore-splattered or… I dunno… Once-in-a-lifetime.
This turned out to be more like Spooky Mountain than I expected, which is a little bit of a bummer, but I think it was worth the experiment to try to deliver an entire game in this writing style. I don’t really feel like I developed any new programming skills or techniques, either, but I guess practice is always good. On the design side, it was an interesting challenge to thread so many secret paths through it.
Simple game. Short postmortem.
Two Words
Narrative roguelike. Multiple Endings. Brevity-centric.
Status | Released |
Author | ZapJackson |
Genre | Interactive Fiction |
Tags | Narrative, Roguelike, Short |